JAN. FEB. MAR. 2021
a COLLABORATIVE DIGITAL THEATRE LAB exploring 'New DigitaL Theatre' by supporting Creatives and Gathering Ideas.
Open Source is a collaborative, multi-faceted digital-theatre-lab that aims to question what we can make, where we can make it and who can be involved.
Funded by Arts Council of Wales, we will be supporting multiple artists/creatives to invest in the exploration of new technology and mediums by hosting three digital residencies.
There will also be workshops, talking shops, online discussion sessions and opportunities to participate as an active audience offering insight.
The work so far has aimed to create space and time for artists, creatives, technicians, audiences, thinkers, makers and others to meet and discuss big ideas in orders to identifying specific areas of interest for OPEN SOURCE to explore.
Following on from three online conversations 6 artists/groups have been chosen to explore and develop new work and their practice.
A full list of individuals and their projects are listed below.
[iN DIGITAL RESIDENCy]
Theatre Maker & Curator of Mischief
Don't play with dead things
interactive online game play
The world's only live, democracy driven horror game. A unique mix of adventure game books, comedy and horror. Watch, vote, die! Suitable for all boils, ghouls and non-brainery. Can the audience, survive the game and beat the Necrotic Narrator?
Director come Idea Cross-Pollinator
“BOY RACER” - a classic Swansea right of passage that has flourished throughout this year’s lockdown. But just what is it that lures people to race? What is gained or missing? And where can the Digital Arts collaborate?
TWITTEr - @108Lewis
INSTAGRAM - @charlotte_lewis_artist
Systems Creative & all-round whipper-upper of creative goodies
Feeling Theatre is a 4-day R&D effort to explore the affordances of emerging haptic technologies and how they can align with the existing modes (audiovisual) of theatre and digital storytelling.
KITSCH n sync collective
Curiously quirky dance theatre practioners.
Live Performance & Social Media
Kitsch N Sync are exploring how their dance practice is adapated for a modern audience through social media. This digital research & development project focuses on creating fun feisty feminist characters and costumes that explore gender inequality, stereotypes, patriarchy, consumerism, the Pink Tax and pop culture.
With time to engage with new and existing tech Kitsch N Sync are interested in finding ways of approaching dance, movement and story telling for an audience online.
TWITTEr & INSTAGRAM - @kitschnsync1
[EXPANDING THEIR PRACTICE]
Stage Manager & Lighting Designer
Garrin will be hosting an online Talking Shop for audience and industry to explore and pool knowledge of access. By taking knowledge of how access is typically integrated and exploring how we can build on that in this new digital world, Garrin hopes to learn how we can integrate access into live digital productions.
TWITTEr & INSTAGRAM - @garrinclarke
This session explores psychogeography – a practice started by French artists and agitators in the 1950s. From a performative angle we will explore space and place to: (a) research and gather stories; and (b) to develop and structure performance.
The screen will be used to share and draw, add text, bring life to images.
We will record the conversation and show how Zoom allows layered collaboration.
INSTAGRAM - @walkingthe152
[SUPPORTING THE RESIDENCies]
Creative Producer and Open Source Mentor
Allie is co-founder and producer at yello brick, a creative agency that works across creative disciplines creating interactive encounters that take place in digital and physical spaces.
In the past yello brick has made an epic urban adventure game in the streets of Cardiff, a site-specific storytelling app for cycle routes in Wales and an online interactive event for new opera audiences.
Allie has a background in theatre and after a period of working in the industry moved into event management, marketing and producing, honing her skills with a variety of companies. She likes tea, dislikes cotton wool and owns a cheeky whippet called Bobbi.
Creative Outcomes Manager
The Open Source Resource
The Open Source Resource will present each of the projects alongside a series of ‘Talking Shops’ hosted by project participants. Each of the projects and talking shops explore using digital tools, social media and technology to facilitate different forms of Participatory Arts practice during the pandemic. How do we stay connected and why?
How do we do so meaningfully? Does there need to be a balance of digital and physical strategies? These are some of many questions our project participants will be responding to through the Open Source Resource, contemplating what we may want to take forward to Participatory Arts practice in the future.