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JAN. FEB. MAR. 2021

a COLLABORATIVE DIGITAL THEATRE LAB exploring 'New DigitaL Theatre' by supporting Creatives and Gathering Ideas. 

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ABOUT

Open Source is a collaborative, multi-faceted digital-theatre-lab that aims to question what we can make, where we can make it and who can be involved.

 

Funded by Arts Council of Wales, we will be supporting Artists/Areatives, investing in the exploration of new technology and creative mediums by hosting three digital residencies.

 

There will also be workshops, talking shops, online discussion sessions and opportunities to participate as an active audience offering insight.

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SO FAR

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The work so far as supported three Artists/Groups to explore concepts for and within the frame of 'new digital theatre'.

As we build from our main body of work, looking to create a useful open source resource

Jeremy Linnell - Don't Play With Dead Things

Working with Creative Producer Alison John, Jeremy explored digital gameplay and versions of audience optionality that could be enabled through the use of digital tech.

Charlotte Lewis - Boy Racer

Creating a binaural documentary exploring car/racing culture in South Wales during a pandemic, Charlotte has reflected on how the work was in some way enabled by the use of digital tech, whilst also being disrupted by it.

Leigh Davies

Exploring Haptic Meidum's, Leigh has been experimenting with the systems that control and simulate music/sound through vibration, specifically through using something called a Woojer Vest. Having unlocked something really important in terms of how we can communicate through vibrational movement, Leigh is now focused on other modes of story telling and communication.

Kitsch n Sync Collective

Figuring out how to "go viral" and "hack Tik Tok", comedy dance company Kitsch n Sync Collective have been exploring how their physical dance work can translate to a contemporary digital platform. To figure out how we keep creative, continue making sense of the world, build new audiences and develop new translations of our work.

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OUTCOMES

FEELING THEATRE

Leigh Davies

Evaluating Digital Haptics

In this video, Leigh begins to evaluate the exciting landscape of digital haptics from his perspective as a creative producer in preparation for his upcoming residency for the new digital-theatre lab - Open Source.

CREATIVES

[iN DIGITAL RESIDENCy]

Open Source - Circle Icons Jeremy Agian.

JEREMY LINNELl

Theatre Maker & Curator of Mischief

Don't play with dead things

interactive online game play

The world's only live, democracy driven horror game. A unique mix of adventure game books, comedy and horror. Watch, vote, die! Suitable for all boils, ghouls and non-brainery. Can the audience, survive the game and beat the Necrotic Narrator?

TWITTER

@jeremylinnell

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CHARLOTTE LEWIS

Director come Idea Cross-Pollinator

BOY RACer

Audio

“BOY RACER” - a classic Swansea right of passage that has flourished throughout this year’s lockdown. But just what is it that lures people to race? What is gained or missing? And where can the Digital Arts collaborate?

TWITTEr - @108Lewis 

INSTAGRAM - @charlotte_lewis_artist

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LEIGH DAVIES

Systems Creative & all-round whipper-upper of creative goodies

FEELING THEATRE

Haptic Mediums

Feeling Theatre is a 4-day R&D effort to explore the affordances of emerging haptic technologies and how they can align with the existing modes (audiovisual) of theatre and digital storytelling.

TWITTER

􏰒􏰋􏰁􏰂􏰃􏰄􏰘􏰓􏰇􏰈􏰂􏰁􏰉􏰒􏰋􏰁􏰂􏰃􏰄􏰘􏰓􏰇􏰈􏰂􏰁􏰉@leighjdavies

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KITSCH n sync collective

Curiously quirky dance theatre practioners.

MAXI-MUFFS MANIFESTO

Live Performance & Social Media

Kitsch N Sync are exploring how their dance practice is adapated for a modern audience through social media. This digital research & development project focuses on creating fun feisty feminist characters and costumes that explore gender inequality, stereotypes, patriarchy, consumerism, the Pink Tax and pop culture.

With time to engage with new and existing tech Kitsch N Sync are interested in finding ways of approaching dance, movement and story telling for an audience online.

TWITTEr & INSTAGRAM - @kitschnsync1

TALKING SHOP

[EXPANDING THEIR PRACTICE]

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GARRIN CLARKE

Stage Manager & Lighting Designer

TALKING SHOp

Garrin will be hosting an online Talking Shop for audience and industry to explore and pool knowledge of access. By taking knowledge of how access is typically integrated and exploring how we can build on that in this new digital world, Garrin hopes to learn how we can integrate access into live digital productions.

TWITTEr & INSTAGRAM - @garrinclarke

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ALED SINGLETON

Urban Explorer/Researcher

TALKING SHOP

This session explores psychogeography – a practice started by French artists and agitators in the 1950s. From a performative angle we will explore space and place to: (a) research and gather stories; and (b) to develop and structure performance.

The screen will be used to share and draw, add text, bring life to images.
We will record the conversation and show how Zoom allows layered collaboration.

INSTAGRAM - @walkingthe152

CREATIVE CO-HORT

[SUPPORTING THE RESIDENCies]

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ALLIE JOHN

Creative Producer and Open Source Mentor

CREATIVE PRODUCER

Allie is co-founder and producer at yello brick, a creative agency that works across creative disciplines creating interactive encounters that take place in digital and physical spaces.

 

In the past yello brick has made an epic urban adventure game in the streets of Cardiff, a site-specific storytelling app for cycle routes in Wales and an online interactive event for new opera audiences.

 

Allie has a background in theatre and after a period of working in the industry moved into event management, marketing and producing, honing her skills with a variety of companies. She likes tea, dislikes cotton wool and owns a cheeky whippet called Bobbi.

TWITTER

@that_allie

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BECKY DAVIES

Creative Outcomes Manager

The Open Source Resource

The Open Source Resource will present each of the projects alongside a series of ‘Talking Shops’ hosted by project participants.  Each of the projects and talking shops explore using digital tools, social media and technology to facilitate different forms of Participatory Arts practice during the pandemic.  How do we stay connected and why? 

How do we do so meaningfully?  Does there need to be a balance of digital and physical strategies?  These are some of many questions our project participants will be responding to through the Open Source Resource, contemplating what we may want to take forward to Participatory Arts practice in the future. 

WEBSITE

www.beckydavies-theatredesigner-artist.com

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